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Masterclass – Game Design do’s and don’ts
November 9 @ 2:00 pm - 3:00 pm
Creating compelling stories, characters, goals, rules and challenges, from prototype to product.
Learn how what to do and what not to do when designing a game from the co-creator of hits like Ridiculous Fishing, Nuclear Throne, Super Crate Box, and Luftrausers.
This Masterclass is taking place as a preparation session for game developers participating in an edition of Doing Business dedicated to the Gaming industry. It is part of the Indie X 2020 agenda, and you are also invited to join!
About the Guest
Rami Ismail is a Dutch-Egyptian independent games & tool developer with over 20 titles across PC, console, web, and mobile. The co-founder of the influential now-retired indie games studio Vlambeer, worked on award-winning and genre-defining games such as Ridiculous Fishing and Nuclear Throne. His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers worldwide. Rami continues to advocate the creation of a fairer and more equal industry for developers anywhere through his work at gamedev.world. His versatility and work resulted in him receiving a wide range of recognition, including the Game Developers Choice Ambassador Award, the IndieCade Gamechanger Award, and a Forbes 30 Under 30 nomination.
Indie X is Portugal’s biggest indie game showcase, and aims to promote the best indie games that Portugal has to offer as well as a selection of international indies who tag along for an awesome showcase with tons of experience sharing.
ScaleUp Porto partnered with Indie X to facilitate B2B match-making sessions to selected gaming teams, and to support the development and promotion of this very special ecosystem in the region.